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Below are 20 journal entries, after skipping by the 20 most recent ones recorded in Sea of Insanity's LiveJournal:

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Saturday, April 24th, 2010
3:04 pm
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100424.html

Not my favorite, but passable for something turned out after 4 days of Allergy Hell.

Gee, wonder if beating a guy into unconsciousness is gonna cause any problems.
Monday, April 19th, 2010
6:55 pm
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100419.html

I honestly don't know how this turned out. I can't tell anymore. All I know is that I'm spending the rest of the week coaxing my wrist back into its full range of motion.
Thursday, April 15th, 2010
11:45 pm
[lkm_soi]
Saturday, April 10th, 2010
11:27 am
[lkm_soi]
Update
WARNING: Possible trigger for domestic violence.

http://fractuslux.comicgenesis.com/d/20100410.html

Next update's probably going to take some time. Visually it's going to be tough, and I may or may not be going to a funeral out of state.
Thursday, April 8th, 2010
8:11 am
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100408.html

I think Isle just took one right in the insecurity.

This one still feels a little abrupt to me, but once it crawled onto a third page it was time to split it in half.
Saturday, April 3rd, 2010
11:02 am
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100403.html

The buffer is dead, having been killed and eaten for its power, so we're back to an unpredictable schedule. This current batch of strips has also shown the tendency to run onto additional pages, so hopefully that will compensate a bit.
Sunday, March 28th, 2010
10:28 am
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100328.html

At one point I thought I'd be able to cram all these flashbacks into a single update. Yeah.
Thursday, March 25th, 2010
8:02 am
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100325.html

Chronologically this would be its first appearance.

This is another strip I had to split for sanity's sake. Last installment should be up next week, then back to the present.
Sunday, March 21st, 2010
11:17 am
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100321.html

Isle and Tony lived together for a couple months, so this isn't an all-at-once thing.

My biggest regret is that I have no time to get into Tony's head. Unfortunately, this is not his story.
Sunday, March 14th, 2010
6:49 pm
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100314.html

Because no one demanded it, backstory.

Probably going to be the only update this week -- I managed to screw up not one but two separate joints this weekend and lost my most productive work-days.

(I will note I have never been in a writing circle with anyone even close to that rude.)
Wednesday, March 10th, 2010
10:07 pm
[lkm_soi]
Sunday, March 7th, 2010
8:54 pm
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100306.html

Watch out, someone just found the plot. And yes, that is how the Sibyl's hair comes about.

I would like to plug The Zombie Hunters for its excellent combination of fantastic art and zombie apocalypse. Definitely a good one to check out.
Thursday, March 4th, 2010
10:16 am
[lkm_soi]
Update
Um, sort of.

http://fractuslux.comicgenesis.com/d/20100303.html

I can't remember if it was really late when I worked on this or if I was just insane, but the speech balloons are missing. Unfortunately I uploaded this right before I went to the office (which enjoyed 65 minutes of lost power earlier, proving the day is jinxed), so repair will have to wait. (EDIT: Fixed.)

On the bright side, that hour of power outage prevented me from doing useful things long enough that I had to resort to doing character sketches I've been putting off, so from another angle it can be construed as the universe's way of making me do shit I should have done weeks ago.
Monday, March 1st, 2010
8:03 am
[lkm_soi]
Wednesday, February 24th, 2010
10:03 pm
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100224.html

Behold, the excitement of two people on the phone.

(By the way, if you wondered how this conversation between Dirk and Isle ended, here's your answer.)
Tuesday, February 23rd, 2010
8:22 am
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100222.html

Dirk: Jerk, or just a guy without a filter? You decide.

I discovered Formspring while following a much better creator, pretty useful for firing quick, anonymous questions at people with no log-in required. Since I've got an account anyway you can ask me a question there if you wish: http://www.formspring.me/seaofinsanity . I'm unlikely to give personal information, though I'll make an exception for questions about mental illness/OCD. As a topic I think it's little-understood and can cause a lot of pain for people around sufferers (with the additional awkwardness of talking to people with first-hand knowledge to figure out what's going on), so if you've ever wanted to to ask, go ahead.
Monday, February 22nd, 2010
1:22 pm
[lkm_soi]
Random Post: Writing Tips
Just a brief description of how I handle characterization, compliments of my desperate struggle to remain conscious.


- Write every character like a protagonist. Everyone sees themselves as the hero of their own story. Just as actors don't stop acting because it's someone else's line, no character should cease to be themselves to service another. For example, Character A shouldn't suddenly forget how to fight just because it's Character B's turn to be in the Badass Seat.

- Allow and embrace hypocrisy, stupidity and pettiness. Everyone's a little unpleasant sometime, and as such it is acceptable for fictional characters to be so as well. Characters are a bit meatier with flaws. That said, it helps to put a little thought into why they might be so about a certain topic or towards a specific person.

- Remember people have different priorities. Even in the face of a unifying goal, people tend to want different things. X may want a relationship with Y, Y may be focused on keeping his job working under Z, and Z may be trying to locate a reasonably-priced liver to replace the one ruined when the alien prince of Zardok 15 punched a hole through it during their last battle. Some people just seem to operate on different levels of reality.

- See all sides. Much like treating each character as a protagonist, all characters, especially antagonists, greatly gain dimension if you can understand where they're coming from. They don't necessarily need to be sympathetic, but there should be some sort of logic at work there -- I know few would claim to sympathize with the Joker in The Dark Knight, but you can understand his angle. The writer should have this stuff figured out out even if they can't directly address it.

- Characters should be people first, types second. A character defined by their race/gender/religion/orientation is unmemorable in every sence but a the lingering stench of tokenism. Especially do not define a character with repeated references to their most prominent cultural traits. Jorge Luis Borges nicely summed this up by pointing out that "in the Koran, there are no camels; I believe if there were any doubt as to the authenticity of the Koran, this absence of camels would be sufficient to prove it is an Arabian work." Most people are too busy living their cultures/beliefs/whatever to waste time making sure everyone knows what those are. (Personal Request: Especially resist the urge to give Asian characters long speeches about honor.)

- Watch for signs you screwed up. Generally well-constructed characters operate on a certain internal logic. Check through all the variables, like past experience, personality, current events and personal relationships, and the direction is usually pretty natural. The best indicator of wrongness is when attempts at dialogue or interaction start going flat. All actions and dialogue spring from character. Violate character, and all that comes after is built on a false foundation.


And there you go. Not all of these tips apply to all works or genres, nor would I call them "rules" by any stretch of the imagination, it's just stuff I try to follow.
Thursday, February 18th, 2010
9:19 pm
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100218.html

This may answer some questions. Or not.

What prides me most is the confirmation Isle has feet.
Tuesday, February 16th, 2010
8:03 am
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100215.html

Don't forget, despite his vocabulary Dirk really is just a young punk.
Friday, February 12th, 2010
7:43 pm
[lkm_soi]
Update
http://fractuslux.comicgenesis.com/d/20100212.html

Dirk, Gil, and their very strange interpersonal dynamic.
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